Alien

I was briefly a Senior UI/UX Designer on this horror survival VR game currently in development for multiple platforms and flatscreen.

I worked on new and existing designs to help craft a Player experience for diegetic and non-diegetic interfaces that felt canon and appropriately positioned in time to the other films.

Senior UI/UX Designer

Artifacts

Slide Decks, Wireframes, Interactive Prototypes, Mocks, UX Audit, Heuristic Eval, Flowcharts, UX Methodology Documentation

Tools

Miro, XD (🪦), Photoshop, Illustrator.


RESPONSIBILITIES

    • Research & Strategy:

      • I performed an in-depth analysis of the films and previous installments in the universe to ensure that the experiences we were designing for felt genuine to the 80's and met the goals of design and gameplay while at the same time keeping in mind proper usability design and our targeted Players.

      • Documented strategies for ensuring proper UX design moving forward and started gathering and documenting potential shapes for design and motion language from various canon references/sources.

    • Prototyping:

      • Created several prototypes in Adobe XD (RIP) after rapidly iterating on various ways to present the UI for several systems and features within the game.

      • Tested with the team to ensure optimal usability and get buy-in on the designs from stakeholders.

    • UX Audit & Heuristic Evaluations:

      • Performed an audit of the game with detailed documentation identifying areas of friction/pain points, optimizing flow, ways to enhance engagement, and addressing usability issues.

      • Documented ways to improve existing UI with a heuristic eval.

    • Documentation:

      • Documented UX methodologies, terminology, and various design-related processes for our team.

    • In addition to design improvements to the existing UI, I completed an art pass to bring it closer to an Alien's 1980s imagined future.

SELECTED WORK



PROJECT ON-GOING