Call of Duty
π’ 2017
Overview
Role
Tools & Tech
Studio
As part of the UI/UX Design team at Raven Software, I supported several titles during development and post-launch. I supported with wireframes, design analysis, icons, marketing images, and prototypes.
InDesign, XD, Photoshop, Illustrator, Animate, Proprietary engine and tools.
Playstation, PC, Xbox
Focus
Art, Design, R&D, Support
UI Designer
Platforms
Raven Software
Samples \ Icons
Cold War
Support
Wireframes & Prototypes
Created wireframes and prototypes in Adobe XD for several systems in early builds.
Tested them with the team to ensure optimal usability and get stakeholder buy-in.
Visual Development
Created several style mocks for visual development during pre-production.
Explored potential UI directions and contributed to developing parts of the early style guide.
Helped design and implement an early version of the gameβs UI under the leadβs direction.
WWII
Playtesting Feedback & PC Control Mapping:
Provided design analysis and documented feedback for default PC control schemes, improving the overall experience for PC players.
Wireframes:
Offered UX feedback for early game versions, including wireframes and suggestions for enhancing the playerβs experience by adding a front-end alternative to the Headquarters (social hub).
This feature was released post-launch after player sentiment aligned with our assumptions.
Designed wireframes for the news section, NPC interfacing, and the Headquarters Post.
Samples \ Icons + UI Skin
Support
Black Ops 4
Created medal icons for Zombiesβ Gauntlet mode.
Roughed out several options and created the final renders in Illustrator and Photoshop.
Black Ops 3
Created game mode icons for Prop Hunt and Infected.
Developed supporting imagery and icons for in-game contracts featured in the store.
Online
UI Themes, Icons, Cards, Marketplace Banners:
Created themes for the UI to correspond with new content and game releases.
Developed mocks and designs for various banners and cards used in the marketplace, as well as several icons for the marketplace and HUD.
Wireframes:
Created wireframes for areas of the front-end and HUD for post-launch content.
Samples \ Final UI + Sledgehammer Art Comp
Supported with wireframes - Visual Design by Sledgehammer team
Thanks for viewing my work!
More samples available upon request.