Call of Duty

🟒 2017

SHIPPED

Overview


Role

Tools & Tech


Studio

As part of the UI/UX Design team at Raven Software, I supported several titles during development and post-launch. I supported with wireframes, design analysis, icons, marketing images, and prototypes.

InDesign, XD, Photoshop, Illustrator, Animate, Proprietary engine and tools.

Playstation, PC, Xbox

Focus

Art, Design, R&D, Support

UI Designer

Platforms

Raven Software

Samples \ Icons



Cold War

Support

Wireframes & Prototypes

  • Created wireframes and prototypes in Adobe XD for several systems in early builds.

  • Tested them with the team to ensure optimal usability and get stakeholder buy-in.

Visual Development

  • Created several style mocks for visual development during pre-production.

  • Explored potential UI directions and contributed to developing parts of the early style guide.

  • Helped design and implement an early version of the game’s UI under the lead’s direction.

WWII

Playtesting Feedback & PC Control Mapping:

  • Provided design analysis and documented feedback for default PC control schemes, improving the overall experience for PC players.

Wireframes:

  • Offered UX feedback for early game versions, including wireframes and suggestions for enhancing the player’s experience by adding a front-end alternative to the Headquarters (social hub).

  • This feature was released post-launch after player sentiment aligned with our assumptions.

  • Designed wireframes for the news section, NPC interfacing, and the Headquarters Post.

Samples \ Icons + UI Skin


Support

Black Ops 4

  • Created medal icons for Zombies’ Gauntlet mode.

  • Roughed out several options and created the final renders in Illustrator and Photoshop.

Black Ops 3

  • Created game mode icons for Prop Hunt and Infected.

  • Developed supporting imagery and icons for in-game contracts featured in the store.

Online

UI Themes, Icons, Cards, Marketplace Banners:

  • Created themes for the UI to correspond with new content and game releases.

  • Developed mocks and designs for various banners and cards used in the marketplace, as well as several icons for the marketplace and HUD.

Wireframes:

  • Created wireframes for areas of the front-end and HUD for post-launch content.

Samples \ Final UI + Sledgehammer Art Comp


Supported with wireframes - Visual Design by Sledgehammer team

Thanks for viewing my work!

More samples available upon request.