WWE 2K23
π’ 2023
Overview
Role
Tools & Tech
Updating with more work soon!
Studio
As part of the remote UI team at LBI, I worked on WWE 2K23, enhancing the player experience through UX audits, wireframes, flows, and prototypes. I helped develop visuals to match the established style, created style mocks, designed icons, and animated features for a cohesive and engaging interface.
InDesign, XD, Photoshop, Illustrator, Animate, Proprietary engine and tools.
Playstation, PC, Xbox
Focus
Research, Art, Design
Sr. UI Artist
Platforms
Lost Boys Interactive
Samples \ MyRise UI
Background
I helped refresh the MyRise and Universe modes and collaborated on designs, contributing to research, visual design, and implementation. Our goal was to enhance the player experience while ensuring a seamless transition between titles.
Samples \ Universe Menus
Design
Contributions
Performed in-depth analysis and UX audit for WWE 2K22 and 2K23 post-launch.
Documented findings in a detailed slide deck.
Developed flowcharts in Miro and Adobe XD in collaboration with game designers, ensuring a 1:1 match with their initial designs while suggesting adjustments for improved usability and flow.
Created wireframes and prototypes for screens and features in MyRise and Universe.
Visual Design
Universe
Created style mocks and reskinned the UI under an evolving style.
Designed new icons and updated existing ones to match the established direction.
MyRise
Led visual development with direction from the art director.
Created mocks for various screens, both new and existing.
Created load screen images for both the Lock and Legacy stories.
Implementation
Designed, implemented, and animated features and modes in-engine using proprietary tools with support from the engineering team.
Samples \ MyRise
Outcome
Thanks for viewing my work!
More samples available upon request.