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WWE 2K23
This yearly released game got a massive visual overhaul that our team was super proud of. A lot was accomplished in such a short amount of time.
I contributed to the re-skin under an established style from '22 - '23 alongside a multi-disciplined team of UI artists, designers, and engineers. I aided with UX design for Universe and MyRise modes and features.
In addition to implementing the screens I was responsible for, I was responsible for working up the visuals for MyRise with direction from our art director.
RESPONSIBILITIES
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UX Audit & Heuristic Evals:
I performed an in-depth analysis and UX Audit of WWE 2K22 as well as for 2K23 post-launch and thoroughly documented my findings in a slide deck.
Flowcharts, Wireframes & Prototypes:
Worked up flowcharts in Miro & XD and created wireframes and prototypes for the screens and features I was responsible for in MyRise and Universe.
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Universe:
I created style mocks and actively reskinned the UI under an established evolving style while learning the proprietary tools and software.
I also, designed new icons and updated existing ones to match the established direction.
MyRise:
I drove the visual dev for MyRise with direction from our art director.
I created mocks for various screens, new and existing.
Animated UI transitions and feedback in engine.
Created all the load screen images with supplied screenshots for both the Lock and Legacy stories.
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Responsible for designing, implementing, and animating the features and modes worked on in engine with proprietary tools with support from Engineering.
Senior UI Artist
Artifacts
Slide Decks, Wireframes, Flow Charts, Prototypes, Icons, Mocks.
Tools
Miro, XD (🪦), Photoshop, Illustrator, Proprietary Engine / Software & Tools.
SELECTED WORK
There’s a decent amount of work that I still need to capture - more coming soon!